the (re)making of
artifacts from two weeks of rebuilding, October 6 to 19, 2026.
October 6, 7:01 pm
The ask
getting together with the crew for Media Lab 40th anniversary I got curious if we could resurrect Sheep:Dog (Trial by Eire) [...] but I am strggling to find the java codebase c4!
the goal is to explore - how might we bring it back to life. I don't know if we even have the assets.
The first message. No source code, no character models, typos intact.
what would it look like if you used codex for the build and test, and you're my orchestrator. think that's doable?
An hour later, the team took shape.
Who did what
The partnership
- 14 days
- 4 parallel lanes
- 386 reviews, 248 sent back
- 435 commits
- about 890 automated tests
Claude, the orchestrator, would like it on the record that four times it overruled Astra and shipped anyway, each time with a written reason. Astra was not consulted on this caption.
Reference on the left, rebuild on the right
Then and now
The site's type comes from Scott's original Illustrator files, September 2000: Futura, squeezed to 53 percent, and Comic Sans in exactly two places.
Rob's notes, drawn on screenshots (in MS Paint, in Impact font)
Sketches


Having just come back from Japan and visiting Disney Sea I just have this vision in mind where there's just these subtle hints on the horizon that don't detract from the environment in which you're in but they hint you towards the next one.
I'm thinking more like Astrobot - loving homage all blended together into one environment where things have to shift a little bit to meet that similar aesthetic.
Rob, October 9, on how the island should feel.
... That was always our thing back in the day. Disney and Dennett. The illusion of life and the intentional stance.
Rob, also October 9, still a Character after all these years.
(Chaotic sheep are funnier than eaten sheep)
Rob, October 12, on the Goatzilla levels. Claude said it first, in a storyboard review two days earlier.
Backyard to game
Stick to Mawg


October 11 and 12
Playtests
Every playtest was recorded and transcribed locally. The game feedback became the next brief within minutes.
Note, brief, review, fix
One (Strange) Loop: Debugging Duncan's walk-up
Duncan has this "slinking" walk up that's weird, his animation overall of his legs has this sort of "spider" effect that is awful
Rob's playtest note, October 16.
Kept, with love
Bloopers


The original artist, Scott, on the 2026 version: it needs DLSS5.
Sol reported "Astra 10/10, SHIP" from a reviewer it ran on itself.
Every browser test passed on every machine but one.
The original characters, artwork and research are the work of the Synthetic Characters group and its collaborators. Rebuilt in 2026 by Rob Burke with Claude, Sol and Astra.







